Tool directory

Every tool on the site as a plain numbered list, grouped by category. No pictures and one line each, so a whole category fits on a screen — use this when you know roughly what you want and the card grid is too slow to scan.

Games & Puzzles

294 toolsCategory page
  • 1Memory Match

    Flip cards and find the matching pairs.

  • 22048

    Slide the tiles and add them up to 2048.

  • 3Reaction Time Test

    Measure how fast you react, in milliseconds.

  • 4Follow the Lights

    Repeat the colour and sound pattern as it grows.

  • 5Snake

    Eat, grow and try not to bite yourself.

  • 6Minesweeper

    Clear the board without hitting a mine.

  • 7Sudoku

    Fill the grid so every row, column and box has 1 to 9.

  • 8Word Guess

    Six tries to find the five-letter word.

  • 9Tic Tac Toe

    Three in a row, against a friend or the computer.

  • 10Whack-a-Mole

    Tap the moles before they duck back down.

  • 11Typing Race

    Race through a passage and find out your words per minute.

  • 12Four in a Row

    Drop discs and line up four in a row.

  • 13Brick Breaker

    Bounce the ball and smash every brick.

  • 14Sky Hop

    Tap to fly through 25 gates without touching one.

  • 15Gem Swap

    Swap fruit to make rows of three before the moves run out.

  • 16Lights Out

    Switch every light off in as few moves as you can.

  • 17Sliding Puzzle

    Slide the tiles back into order before time runs out.

  • 18Tower of Hanoi

    Move the whole stack across, one disc at a time.

  • 19Colour Flood

    Fill the whole board with one colour in limited moves.

  • 20Number Recall

    Remember where the numbers were, then tap them in order.

  • 21Maths Blitz

    Twenty sums, sixty seconds. Wrong answers cost you time.

  • 22Colour Clash

    Name the ink colour, not the word. Harder than it sounds.

  • 23Word Search

    Find every hidden word before the clock runs out.

  • 24Word Scramble

    Unscramble twelve words against the clock.

  • 25Maze Runner

    Find your way out before time runs out.

  • 26Paddle Duel

    First to seven against the computer.

  • 27Box Push

    Push every crate onto its mark. Undo is free.

  • 28Reversi

    Flip the discs, hold the corners, beat the computer.

  • 29Picture Logic

    Use the numbers to work out the hidden picture.

  • 30Dot Muncher

    Eat every dot without getting caught.

  • 31Rock Blaster

    Blast five waves of drifting rocks.

  • 32Solitaire

    Build all four suits from ace to king.

  • 33Tile Match

    Clear the layout by matching free pairs.

  • 34Bubble Pop

    Fire bubbles up and clear the board.

  • 35Road Cross

    Get five frogs over the road and river.

  • 36Space Defenders

    Clear three waves before they land.

  • 37Sky Climber

    Bounce upward and reach 2000 metres.

  • 38Tower Stack

    Drop each block square and build twenty floors.

  • 39Sink the Fleet

    Sink their fleet before they sink yours.

  • 40Word Hunt

    Guess the word before you run out of lives.

  • 41Code Breaker

    Crack the hidden colour code in ten guesses.

  • 42Colour Sort

    Pour until every tube holds one colour.

  • 43Traffic Jam

    Slide the cars aside and free the red one.

  • 44Pipe Connect

    Rotate the pipes until the water flows.

  • 45Stone Game

    Take the last stone to win.

  • 46Peg Solitaire

    Jump pegs until only one is left.

  • 47Dots and Boxes

    Complete more boxes than the computer.

  • 48Word Ladder

    Change one letter at a time to reach the target.

  • 49Target Practice

    Hit thirty targets in thirty seconds.

  • 50Tile Link

    Join matching tiles with a short path.

  • 51Beat Tap

    Hit the notes as they cross the line.

  • 52Five in a Row

    Get five in a line before the computer does.

  • 53Draughts

    Take every piece. Captures are compulsory.

  • 54Mancala

    Sow seeds and fill your store.

  • 55Ultimate Tic Tac Toe

    Nine small boards inside one big one.

  • 56Binary Puzzle

    Two colours, no three in a row, equal counts.

  • 57Colour Flow

    Join the dots and fill every square.

  • 58More or Less

    Fill the grid and satisfy every inequality.

  • 59Eight Queens

    Place the queens so none attacks another.

  • 60Cryptogram

    Crack the letter code and read the quotation.

  • 61Number Sweep

    Find 1 to 25 in order, fast.

  • 62Rock Paper Scissors

    First to ten against an opponent that reads you.

  • 63Cross Sums

    Cross sums with a single answer, every time.

  • 64Skyscrapers

    How many buildings can you see from there?

  • 65Number Cages

    A Latin square where every cage has a target.

  • 66Lonely Cells

    Black out the repeats without splitting the grid.

  • 67Domino Fit

    Find the dominoes hidden in the numbers.

  • 68Tents and Trees

    One tent per tree, and none of them touching.

  • 69Bridges

    Join every island without crossing a bridge.

  • 70Rectangles

    Cut the grid into rectangles, one number each.

  • 71Draw to 21

    Draw cards to get as close to 21 as you can without going over.

  • 72Five Card Swap

    Keep the cards you like, swap the rest, score the hand.

  • 73Five Dice

    Thirteen rounds, three rolls, one target.

  • 74Farkle

    Push your luck against a computer that knows when to stop.

  • 75FreeCell

    Every card face up. No luck left in it.

  • 76Pyramid Solitaire

    Pairs that add up to thirteen.

  • 77Golf Solitaire

    One above or one below, all the way down.

  • 78Hex

    Connect your two sides. Draws are impossible.

  • 79Fox and Hounds

    Four hounds against one fox on a draughts board.

  • 80Nine Men’s Morris

    Three in a row takes one of theirs.

  • 81Knight’s Tour

    Land on every square exactly once.

  • 82Make 24

    Four numbers, four operations, one target.

  • 83Trail Duel

    Two bikes, solid walls, nobody can stop.

  • 84Soft Landing

    Down gently, upright, on the pad.

  • 85Missile Defence

    Six cities and a sky full of incoming.

  • 86Air Hockey

    Drag your mallet. First to seven.

  • 87Viking Chess

    One king running for the corner, eight attackers closing in.

  • 88Tigers and Goats

    Twenty goats that cannot fight, against four that can.

  • 89N-Back

    Was that square where it was two steps ago?

  • 90Odd One Out

    One tile is a slightly different shade. Find it.

  • 91Block Span

    Watch the blocks light up, then tap them back.

  • 92Pancake Sort

    One move only: slide the spatula in and flip.

  • 93River Crossing

    Wolf and goat, missionaries, jealous couples.

  • 94Numbers Round

    Six numbers, one target, four operations.

  • 95Tower of London

    Three pegs, three balls, one arrangement to reach.

  • 96Magnets

    Which dominoes are magnets, and which way round?

  • 97Sim

    Claim lines. Whoever makes a triangle loses.

  • 98Ten Pin Bowling

    Ten frames, real pin physics, real scoring.

  • 99Darts 501

    Three darts a turn, and you must finish on a double.

  • 100Halma

    A race to the far corner. Nothing is ever captured.

  • 101Bug Blaster

    Shoot it and it splits in two.

  • 102Cribbage Counting

    Count the hand before the clock beats you.

  • 103Which Hand Wins?

    Two five-card hands, one clock. Which one ranks higher?

  • 104Morse Code

    Read the rhythm, not the dots.

  • 105Spider Solitaire

    Two packs, ten columns, eight suits to build.

  • 106Chain Reaction

    One tap. Every ball you catch sets off another.

  • 107Gravity Wells

    Aim wide. The planets do the steering.

  • 108Flow Field

    Read the current. Spend thrust only on the turns.

  • 109Ripple Tap

    Only the ring pops them. Find the circle they all sit on.

  • 110Prism Split

    Flip the mirrors. Send red and blue to their own targets.

  • 111Kaleidoscope Match

    One wedge is not like the others. Tap it before the clock goes.

  • 112Colour Mixer

    Hit the target colour. The pot is the average of what is in it.

  • 113Pendulum Drop

    Let go at the right moment. Nothing steers it after that.

  • 114Gear Train

    Fill the gaps. Every gear you add reverses the one before it.

  • 115Hanging Mobile

    Hang the weights so every beam hangs level.

  • 116Counterfeit Coin

    One coin is the wrong weight. The balance answers three ways.

  • 117Triple Match

    All the same or all different, on every count.

  • 118Robot Program

    Write the whole program first. Then watch it go wrong.

  • 119Pocket Cube

    A 2×2 cube, unfolded flat. Undo the scramble.

  • 120Letter Sum

    A column addition with the digits hidden behind letters.

  • 121Number Path

    Walk 1 to the last square, touching every one on the way.

  • 122Magic Square

    Put the missing numbers back so every line makes the same total.

  • 123Block Numbers

    Fill each block, and never let two of the same touch.

  • 124Curling

    Draw to the button, or knock theirs out of the way.

  • 125Air Traffic

    Land them all. Keep them apart while you do it.

  • 126Shut the Box

    Close the flaps that add up to the roll. All of them, ideally.

  • 127Pinball

    Bumpers, drop targets and two flippers. Three balls.

  • 128Straights

    Each run of white squares holds consecutive numbers, any order.

  • 129Block Sizes

    Each number says how many squares are in its own block.

  • 130Gin Rummy

    Sets and runs. Get your deadwood down and knock.

  • 131Hearts

    Take as few points as you can. Mind the queen of spades.

  • 132Euchre

    Name the trump and take three. Mind the bowers.

  • 133Spades

    Say how many tricks you will take, then take exactly that many.

  • 134Tangram

    Seven flat pieces, one silhouette. No gaps, no overlaps.

  • 135Pearl Loop

    One closed loop through every pearl. White runs straight, black turns.

  • 136Mate in One

    White to play. One move ends it — find which.

  • 137Backgammon

    Race them home. Leave a blot and it goes back to the bar.

  • 138Beam Bridge

    Span the gap. Triangles hold, squares fold.

  • 139Loop the Loop

    One closed loop. Each number counts its own square’s sides.

  • 140Islands and Sea

    Every number is an island. The rest is one connected sea.

  • 141Capture Go

    Surround a stone and take it. Go, with only the capturing rule.

  • 142Breakthrough

    Sixteen pawns each. First one to the far row wins.

  • 143Snakes and Ladders

    Race the computer to a hundred. Ladders up, snakes down.

  • 144Peg Drop

    Drop a ball through the pegs into the gold bin, which moves every turn.

  • 145Gem Columns

    A falling column of three gems. Match three in any direction.

  • 146Light Up

    Place bulbs to light every square, without dazzling each other.

  • 147Killer Sudoku

    Sudoku with cage sums instead of given digits.

  • 148Sliding Blocks

    Slide the blocks until the big square finds the exit.

  • 149TriPeaks

    Three pyramids of cards, cleared one rank at a time.

  • 150Crazy Eights

    Match suit or rank, play a wild eight, empty your hand first.

  • 151Liar's Dice

    Guess how many dice are hidden, or call the other player out.

  • 152Pig

    Keep rolling to build your turn total, but a one wipes it.

  • 153Blob Drop

    Falling pairs of blobs. Four touching pop, and the chain doubles.

  • 154Cube Hop

    Hop across a pyramid of cubes and change every one.

  • 155Artillery

    Two guns, one hill, and the wind. Land a shell on the other one.

  • 156Marble Chain

    Shoot marbles into a crawling line and clear it in threes.

  • 157Mini Golf

    Nine holes of crazy golf, with bounces, sand and water.

  • 158Konane

    Hawaiian checkers: jump, capture, and never run out of moves.

  • 159Domino Shade

    Shade dominoes so every room holds exactly two squares.

  • 160Pentomino Fit

    Pack the five-square shapes into the box with nothing left over.

  • 161Word Blaster

    Words fall, typing destroys them. Typing practice with a score.

  • 162Sevens

    Fan Tan: build each suit out from its seven, and block.

  • 163Dominoes

    The draw game with a double-six set, against a computer that counts.

  • 164Amazons

    Move a queen, shoot an arrow, and shrink the board.

  • 165Ludo

    Race four tokens round the board and knock theirs back.

  • 166Star Battle

    Stars in every row, column and region, never touching.

  • 167Aquarium

    Pour water into tanks until every row and column adds up.

  • 168Lines of Action

    Move by the number of pieces on the line; gather yours into one group.

  • 169Domineering

    Upright against flat dominoes. Run out of room and you lose.

  • 170Scopa

    Capture by value or by total, and hunt the seven of coins.

  • 171Durak

    Russian attack-and-defend. The last one holding cards is the fool.

  • 172Cave Flyer

    One button, one cave, and walls that keep closing in.

  • 173Tower Defence

    Guns and mortars against waves that follow the road.

  • 174Yukon

    Klondike without the stock, and any card moves with its pile.

  • 175Mosaic

    Numbers count the filled squares around them, and a picture appears.

  • 176Kakurasu

    Shade squares so every row and column reaches its total.

  • 177Jigsaw Sudoku

    Sudoku whose boxes have been replaced by irregular shapes.

  • 178Divided Rooms

    Shade squares under four rules, one of which limits corridors.

  • 179Surakarta

    Capture by sending a piece around one of the board loops.

  • 180Fanorona

    Madagascar’s national game — capture by approach or by withdrawal.

  • 181Fishing Cards

    Take table cards that match your card or add up to it.

  • 182Bomber

    Blow up a brick maze and clear it of enemies.

  • 1833D Tic Tac Toe

    Four in a row in a cube, through faces and corners alike.

  • 184Bulls and Cows

    Guess a hidden number from bulls and cows, with a live count of what is left.

  • 185Word Shaker

    Find words in the letter grid before three minutes run out.

  • 186Spectra

    Mix primaries into secondaries to claim the board against the computer.

  • 187Quorum

    Seed a grid so majority rule turns the whole board your colour.

  • 188Ember

    Light one square so the fire burns exactly the number of cells asked for.

  • 189Lantern

    Flip mirrors so beams mix into the exact colour each target needs.

  • 190Tempo

    Shift each track so exactly one hit lands on every beat of the bar.

  • 191Cairn

    Spend your stones topping columns the computer cannot legally take back.

  • 192Nucleus

    Pulse emitters to push and pull every particle onto its ring at once.

  • 193Undertow

    A maze where a rotating current moves you after every step you take.

  • 194Kiln

    Place heating elements so every pot reaches exactly the temperature it needs.

  • 195Loom

    Set every crossing so the counts match and no thread floats over three in a row.

  • 196Patina

    Place springs so every copper tile weathers to exactly the shade it needs.

  • 197Sundown

    Place stones so every marker is lit or shaded correctly at all three hours at once.

  • 198Plume

    Steer a balloon by choosing which band of wind to ride.

  • 199Foundry

    Combine materials up a recipe tree to fill the order in as few steps as possible.

  • 200Lattice

    Rebuild a stack of cubes from its side view, front view and total.

  • 201Cascade

    Route falling water through chutes so every basin fills to exactly its mark.

  • 202Orrery

    Nudge planets on their rings so every one reaches the meridian in the same year.

  • 203Thicket

    A board that closes in as you play — be the one who can still place a stone.

  • 204Colour Wheel

    Fill a grid so every pair of neighbours is opposite, adjacent or unlike on the colour wheel.

  • 205Anthill

    Drop pebbles so the ant’s shortest route is exactly the length you are asked for.

  • 206Switchback

    Set the junctions and send a train through track that turns behind it.

  • 207Echo

    Find hidden wrecks from distance readings, in as few pings as you can.

  • 208Tidal

    Cross a causeway that floods and drains on a cycle.

  • 209Relay

    Set tower delays so every lamp in the network lights at the same moment.

  • 210Marsh

    Cross a marsh where the soft ground sinks behind you.

  • 211Knot

    Flip crossings until the tangle is provably not a knot at all.

  • 212Coral

    Plant seedlings so a parity growth rule reproduces the outline exactly.

  • 213Siding

    Shunt wagons into a new order using one dead-end siding.

  • 214Ballast

    Load a barge so no hold is over its limit and the trim comes out level.

  • 215Feint

    A face-down duel where the rope moves by the difference between the cards.

  • 216Seep

    Place clay so falling water settles into exactly the right squares.

  • 217Beacon

    Place beacons so every watchpost sees exactly the number it asks for.

  • 218Windlass

    Turn winches that move several platforms at once until all of them sit on their marks.

  • 219Tessera

    Rotate painted tiles so every joint matches, except the ones marked to differ.

  • 220Sentry

    Post sentries with lines of sight, taking what they see and avoiding what sees you.

  • 221Ratchet

    Engage clutches and turn gears until every one sits on its mark.

  • 222Sift

    Reorder a stack of sieves so each tray catches exactly the grains listed.

  • 223Fold

    Fold a printed strip into a single pile in exactly the order asked for.

  • 224Borders

    Colour a map in three colours so no two counties sharing a border match.

  • 225Quarry

    Take blocks from a rock face without letting anything above them fall.

  • 226Sandpile

    Drop grains so a chain of topplings settles into the pattern asked for.

  • 227Turmite

    Darken squares so a two-rule beetle wanders its way to the gate.

  • 228Circuit

    Choose logic gates so the lamp matches every row of the truth table.

  • 229Trail

    Walk every path exactly once — Euler’s bridges, as a puzzle.

  • 230Depot

    Plan a delivery round where the tank empties as you drive and only depots refill it.

  • 231Crease

    Mark creases mountain or valley so the sheet folds flat at every point.

  • 232Ghost

    Record one run, then work alongside a replay of yourself to open the gate.

  • 233Thermal

    Place burners so the sheet settles to exactly the temperatures asked for.

  • 234Sorter

    Arrange comparators into a machine that sorts every possible load.

  • 235Warp

    A maze on a cylinder, Mobius band, torus or Klein bottle, where the edges join in odd ways.

  • 236Roost

    Match every bird to a nest box it will accept, one bird per box.

  • 237Warden

    Escape a maze while a chaser walks straight at you every turn.

  • 238Cull

    Set populations so every animal in the food web gets exactly the food it needs.

  • 239Bidder

    A blind auction where the purse matters more than the lot.

  • 240Chord

    Pick chord roots so every change shares a note and no root leaps too far.

  • 241Tally

    Set a machine whose wheels each count in a different base, in as few pulls as you can.

  • 242Lens

    Split a white beam into red, green and blue and land each colour on its own catcher.

  • 243Anvil

    Hammer a bar of metal into a given shape, moving metal sideways but never losing any.

  • 244Spool

    Lay a single closed thread that winds round each peg exactly the number of times it asks for.

  • 245Kernel

    Press wrapping stamps that advance dials by one until the whole plate reads zero.

  • 246Peal

    Ring the bells into a new order, swapping only neighbours and never repeating a row.

  • 247Griddle

    Sort a stack of pancakes by flipping the top few — which turns them over as well.

  • 248Culvert

    Find the cheapest set of pipes to block so no water reaches the sink.

  • 249Bloom

    Breed plants towards a target flower, choosing one seed from every cross.

  • 250Retort

    Balance a real chemical equation by setting how many of each substance take part.

  • 251Berth

    Pair boats with moorings so no boat and mooring would rather have each other.

  • 252Roundel

    Count round a ring of beads to lift every tarnished one for as little counting as possible.

  • 253Signal

    Set code lengths so a message goes down the wire in as few bits as possible.

  • 254Portion

    Build a fraction out of distinct unit fractions, in as few pieces as possible.

  • 255Parish

    Site the wells so every cottage’s nearest one is the colour it is painted.

  • 256Assay

    Find the false coin, and whether it is light or heavy, on a balance with no weights.

  • 257Shire

    Draw equal, joined-up wards so a stated side wins a stated number of them.

  • 258Toll

    Close roads until the average journey through the town is as short as it can be.

  • 259Mint

    Design a coinage that pays every price exactly, using as few coins as possible.

  • 260Slipway

    Schedule boat-building stages across limited slipways to launch by the promised day.

  • 261Trawl

    Choose the fewest nets that between them catch every species in the survey.

  • 262Almanac

    Wind dials of different cycle lengths until all of them read zero at once.

  • 263Bandstand

    Place two speakers so every listener sits in a loud band and every sleeper in a quiet one.

  • 264Rota

    Build a full fixture list where every club plays every other exactly once.

  • 265Hoist

    Fit gearing so the winch can lift the load without running out of rope.

  • 266Mains

    Lay the cheapest network of cable that connects every village.

  • 267Stow

    Pack a quayside of goods into the fewest crates, with nothing split.

  • 268Hoard

    Take coins from one pile or the same number from both, and take the last one.

  • 269Parade

    Draw officers up so no regiment, rank or combination ever repeats in a line.

  • 270Ramble

    Send nine walkers out in threes so every pair walks together exactly once.

  • 271Ledger

    Break the long loops in a misfiled cabinet so every clerk can find their docket.

  • 272Audition

    Hire the best candidate when you see them one at a time and cannot go back.

  • 273Threshold

    Double what you commit or lose it, and reach the mark before your reserve runs out.

  • 274Rounds

    Choose which streets to walk twice so the postman’s round closes at least cost.

  • 275Watch

    Post the fewest guards that between them overlook every corridor.

  • 276Rafters

    Brace a hall into triangles using the least length of timber.

  • 277Sheaf

    Deal cards into piles so Bulgarian solitaire takes as long as it possibly can.

  • 278Salon

    Mark every pair of guests friends or strangers while avoiding a monochrome threesome.

  • 279Ferry

    Ferry everything across a river without leaving two that quarrel alone together.

  • 280Cargo

    Choose the most valuable load a wagon of limited capacity can carry.

  • 281Duel

    Choose how often to play each move so the worst reply is as good as possible.

  • 282Keypad

    Press a string of digits containing every possible code, in the fewest presses.

  • 283Queue

    Order a line so no long run rises and no long run falls.

  • 284Frieze

    Design a repeating border with exactly the symmetries required and no others.

  • 285Fathom

    Find a hidden number by asking yes-or-no questions of a witness who may lie once.

  • 286Slant

    Draw a diagonal in every square without ever closing a loop.

  • 287Galaxies

    Split the grid into regions that are symmetric about their own dots.

  • 288Dot Sudoku

    Sudoku solved from dots between squares rather than given digits.

  • 289Peg Links

    Connect your two edges with knight’s-move links that may not cross.

  • 290Sixty-Six

    Two-player tricks where the ten outranks the king and marriages score.

  • 291Briscola

    Italian tricks where the ace and three carry most of the points.

  • 292Accordion

    Squeeze a row of fifty-two cards into as few piles as possible.

  • 293Scorpion

    Patience where any face-up card moves with the whole pile on top of it.

  • 294Rockfall

    Dig for gems and reach the exit before a boulder lands on you.

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Why this page exists

The main catalogue shows every tool as a card with an icon and a sentence about it, which is the right way to browse when you are not sure what you want. It is the wrong way to find something when you already know the name, because eight hundred cards is a lot of scrolling and each one is mostly picture.

So this page is the other half: one line per tool, a number beside it, and nothing else competing for the space. Your browser's own find command works well here — press Ctrl+F, or Command+F on a Mac, type a word, and the whole catalogue is searchable without anything loading.

What the numbers mean

The numbers run straight through the page from first tool to last, so the final number is the number of tools on the site. They are a counting aid rather than a ranking: nothing about tool 4 makes it better or worse than tool 400, and the order inside each category is simply the order the tools were added.

Every tool listed here is free, and none of them needs an account.

The handful of tools that download something first

Almost everything in this list is a few kilobytes of code and starts instantly. The exceptions are the tools that run a real machine-learning model, and those models have to download before they can do anything. Nothing is downloaded until you press the button that needs it, and your browser keeps it afterwards, so the wait happens once.

The sizes are worth knowing before you start on a phone contract: roughly 19 MB for reading text out of pictures, around 113 MB to cut a subject out of a photo, roughly 288 MB to describe a photograph in words, about 372 MB for the writing helper, and a little over 1 GB to generate a picture from a sentence. That last one is a real download, not a typo, and it wants a desktop machine.

After that first download there is no per-use charge.

When two entries look like the same tool

Some jobs genuinely overlap, and where two pages had grown into the same thing they were merged rather than left to compete. Several separate encoders became one Encode and Decode page, and a row of single-job image pages became one Batch Image Editor. The old addresses still work and send you to the surviving tool, so an old bookmark will not break.

Where two entries really are different, the one-line description is what separates them, so it is worth reading before you pick. The usual split is batch against single: one page will take a folder of files and do the same thing to all of them, while its neighbour gives you fine control over one file at a time.