Solitaire

The card game everyone knows: dig through the columns and build the four suits up from ace to king. Every deal here has been checked to be winnable before you see it, so a game you lose is one you could have won.

How to play

Down in the columns, cards stack in alternating colours and descending order, red on black and black on red, and that is the only way to make room.

  1. Tap a card, then where it should go Tap to pick up and tap again to drop. A run of cards moves together.
  2. Build the columns down in alternating colours A red six goes on a black seven. Only a king can go into an empty column.
  3. Turn the deck for more cards Tap the face-down pile to turn one over. When it is empty, tap again to recycle.
Full instructions
In depth

Winning at Klondike when every deal can be solved

The complete rules of the card game, how the tap and double-tap controls work, what the ten-minute clock means for your strategy, and the thinking habits that turn face-down cards into finished suits.

Screenshot: How to play Solitaire
How to play Solitaire as it appears when the page opens.

The layout and the goal

Fifty-two cards are dealt into seven columns. The first column has one card, the second has two, and so on up to seven. Only the bottom card in each column is face up. The rest of the deck sits face down as a stock pile in the top left corner. Twenty-eight cards go to the columns and twenty-four remain in the stock.

Four empty foundation slots sit at the top right, one for each suit. Each slot shows its suit symbol as a placeholder until you place the first card. Your goal is to build every suit from ace to king on its foundation. When all fifty-two cards are home, you win.

How cards move

Tap a face-up card to select it, then tap where you want it to go. In the columns, cards stack downwards in alternating colours: a red six goes on a black seven, a black ten goes on a red jack. Only a king can be placed into an empty column. A run of correctly stacked cards moves together as one unit.

Tap the face-down stock pile to turn one card over into the waste pile. When the stock is empty, tap again to recycle the waste back into the stock, face down, and start through it again. There is no limit on how many times you cycle through the deck.

Double-tap a face-up card to send it straight to its foundation if it can go. This shortcut saves a lot of tapping, especially for aces and twos that have no reason to stay in the columns.

The Send home button

Below the board is a button labelled Send home. It checks every face-up card in the columns and the waste pile and sends each one that can legally go to its foundation, repeating until nothing more can move. At the end of a game, when most of the board is clear, one press of Send home can finish off a dozen cards in a second.

If nothing can go home, a small notice tells you so. The button never moves a card that would be illegal.

The clock and scoring

Each deal comes with a ten-minute countdown. The timer appears in the stats row and ticks down in real time. If the clock reaches zero the game ends, even if cards remain in play. Running out of time counts as a loss.

The game tracks three numbers: cards home (out of fifty-two), moves made, and time remaining. Your best result is stored by move count, not by time, so a slow and careful win in fewer moves beats a fast and sloppy one. The best score is saved in your browser on this device only.

Every deal can be won

Before you see a deal, the game tests it with a greedy solver that plays only forced moves. If the solver can clear the board, the deal is kept. If it cannot, the deal is thrown away and a new one is shuffled. Roughly one in five random Klondike deals is unwinnable no matter how well you play, and there is no way to tell from looking. This filter removes those dead-end deals so every game you sit down to has a solution.

The filter is conservative: it also rejects some deals that a human could win with clever play but that the simple solver cannot crack. The result is that the deals you receive tend to be on the easier side of winnable, which is a fair trade for the guarantee that you are never wasting ten minutes on an impossible layout.

Strategy: uncover face-down cards first

Every face-down card is a piece of information you do not have. A move that flips a card face up is nearly always better than one that does not, because the newly revealed card might be exactly the ace or king you need to unlock a stuck column.

When you have a choice between two legal moves and one of them turns over a hidden card while the other rearranges cards that are already face up, pick the one that reveals something new. Building neat stacks of visible cards feels productive but does not improve your position the way uncovering hidden ones does.

Strategy: do not send everything home too early

It is tempting to push every card to its foundation the moment it can go. But a low card on the foundation pile cannot come back, and you may need it in the columns to hold a sequence together. A three of hearts on the foundation is no longer available as a landing spot for a two of spades in the tableau.

Aces and twos are almost always safe to send home immediately because nothing stacks on top of them in the columns. Threes and fours are usually safe too. But from fives upward, pause and check whether the card is doing useful work where it sits before you send it away.

Strategy: empty columns are powerful

An empty column is a parking space. You can move a king there to start a new sequence, or you can use it to temporarily hold a card while you rearrange another column. Filling an empty column with a random king just because you can is often a mistake. Keep it open until you have a king that actually unlocks a useful sequence.

The value of an empty column rises as the game goes on. Early in the game you have seven columns and plenty of room. Late in the game, a single empty column can be the only thing that lets you access a buried card. Guard your empty spaces.

Strategy: use the stock wisely

The stock turns one card at a time. Each card that comes up is either useful now or buried for another pass. Pay attention to what you see. If you spot a card you need three turns from now, remember where it sits in the cycle so you can plan for it the next time through.

Recycling the stock is free and unlimited, so do not rush. A patient player who cycles the stock four or five times, each time picking off the cards that now have somewhere to go, will clear more of the board than one who tries to force every card on the first pass. The stock is not a problem to solve, it is a resource to mine.

Mistakes that stall a winnable deal

  • Cycling through the stock without watching what passes. Each time you turn a card, note what it is. When you recycle, you will see those cards again in the same order.
  • Stacking face-up cards on top of a face-down card without thinking about the column. A tall stack of visible cards on top of a hidden one is hard to undo if the hidden card turns out to be important.
  • Moving a run to a new column without a reason. Moving cards just because the rules allow it wastes a move and might block a better play later.
  • Ignoring the clock. Ten minutes feels generous at the start, but a stuck board with forty cards still in play can eat three or four minutes of cycling the stock. If five minutes have passed and fewer than twenty cards are home, look for a different approach.
  • Forgetting that kings go to empty columns. No other card can go there, so emptying a column when you have no king ready achieves nothing.
  • Sending a five or six to the foundation when it is the only card holding a run in place. Check what sits on top of it before you double-tap.

Everything stays in your browser

The cards are shuffled on your machine. The deal test runs on your machine. Your best score is stored in your browser's local storage and is never sent anywhere. There is no account, no server, and no leaderboard. Once the page has loaded, you can turn off the internet and play as many deals as you like.

Help

How to play Solitaire

Down in the columns, cards stack in alternating colours and descending order, red on black and black on red, and that is the only way to make room. The four piles at the top run the other way, up from ace to king in one suit. Since every deal is checked before you see it, a game that stalls is a reason to undo rather than to redeal.

Tap a card, then where it should go

Tap to pick up and tap again to drop. A run of cards moves together.

Build the columns down in alternating colours

A red six goes on a black seven. Only a king can go into an empty column.

Turn the deck for more cards

Tap the face-down pile to turn one over. When it is empty, tap again to recycle.

Send aces and twos home early

Double-tap a card to send it to its pile automatically, or use Send home to do all of them.

Finish all four suits

Ace through king in each. There is a ten-minute clock.

Runs on your device

The whole game is played inside this page. Nothing is uploaded, there is no account, and your best score is stored in this browser only. Once the page has loaded it works offline.

Good to know

Uncover the face-down cards first

Every hidden card is information you do not have. A move that turns one over is nearly always better than one that does not.

Do not send everything home too early

A low card on the foundation pile cannot come back, and you may need it to hold a card in the columns.

Every deal here can be won

Deals are checked before you see them. Roughly one in five ordinary Klondike deals cannot be won however well you play, and there is no way to tell by looking.

Empty columns are valuable

A free column is a place to unload. Do not fill it with a king unless the king is useful there.

Common questions

Can every deal be won?
Yes. Deals are tested before you see them and rejected if they cannot be finished. About one in five random Klondike deals is unwinnable, which is why the check matters.
How do I move a card?
Tap it, then tap where you want it. Double-tap sends a card straight to its suit pile if it can go.
What does Send home do?
Sends every card that can go to its suit pile, repeatedly, until nothing more can move. It saves a lot of tapping at the end of a game.
Is it free?
Yes — no account, no limit on how many games you play, and no ads inside the game area itself. Ads on the page around it pay for the site.
Does it work on a phone?
Yes. The board scales to your screen and the controls are made big enough to use with a thumb.
Where is my best score kept?
In your browser on this device. It is never sent anywhere and will not follow you to another computer.