Bubble Pop

Fire coloured bubbles up into the cluster above and matching ones burst and drop away. Clear the whole board before the bubbles creep down as far as the line at the bottom.

How to play

Three of a colour touching is enough to burst them, but the gains come from what follows: bubbles left hanging with nothing above them fall as well, so a shot placed under a heavy cluster clears far more than the three you aimed at.

  1. Aim with your mouse or finger A dotted line shows where the shot will go. Shots bounce off the side walls.
  2. Fire at a group of the same colour Three touching bubbles of one colour pop.
  3. Watch what is left hanging Bubbles no longer attached to the ceiling fall as well, which is where the big clears come from.
Full instructions
In depth

Aiming, bouncing, and clearing every bubble from the ceiling

How the hex grid works, what makes bubbles pop and fall, how to use wall bounces to reach tight spots, and the thinking that turns a lucky shot into a reliable clear.

Screenshot: How to play Bubble Pop
How to play Bubble Pop as it appears when the page opens.

The setup

A cluster of coloured bubbles hangs from the ceiling. At the bottom of the screen sits a launcher holding one bubble, with a second one waiting beside it. A dotted line shows where the next shot will go. A dashed red line runs across the screen about two thirds of the way down. If any bubble reaches that line, the game is over.

Your aim is to clear the entire board. Fire bubbles upward, make groups of three or more of the same colour, and watch them vanish. Anything left hanging in mid-air after a pop falls away too, and those dropped bubbles count toward your total.

How the grid is laid out

The bubbles sit on a hex grid, not a square one. Every other row is shifted half a bubble to the right. This means each bubble has six neighbours instead of four. The offset makes matches feel natural, because colours tend to cluster in organic shapes rather than straight lines.

A row at the top of the grid has ten bubbles. The shifted row below it has nine. They alternate like that all the way down. When a shot lands, it snaps into the nearest free cell that is touching an existing bubble or the ceiling.

Aiming and firing

Move your mouse or drag your finger across the screen. The dotted line follows, showing the angle. Click or tap to fire. The shot travels in a straight line until it hits something.

If the shot hits a side wall, it bounces off and keeps going. It does not lose speed or change colour. This bounce is one of the most useful tools in the game, because it lets you reach spots that are blocked from a direct angle.

You cannot shoot downward. The aim is locked to upward angles. This makes sense, because a downward shot would have nowhere useful to go. If you try to aim past the horizontal, the line stops at a shallow angle and will not go further.

Popping and dropping

When three or more touching bubbles of the same colour are connected, they all pop at once. It does not matter how they are arranged, as long as each one touches at least one other in the group. A line of three pops. A triangle of three pops. A winding chain of five pops.

After the pop, the game checks what is still attached to the ceiling. Any bubble that can no longer trace a path through other bubbles back to the top row falls off. These dropped bubbles are the real prize. Popping three at the bottom of the board removes three. Popping three near the top might drop twenty.

The popped count in the stats area tracks both kinds. Bubbles you matched and bubbles that fell are both added to the total.

The three difficulty levels

Easy starts with four colours and four rows of bubbles. The board is thinner and matches are easier to find, because fewer colours mean larger groups of the same colour sitting next to each other.

Normal adds a fifth colour and a fifth starting row. The board is denser and the colours are more scattered. You need to plan further ahead, because a stray shot that does not match anything adds to the pile without removing anything.

Hard uses six colours and six starting rows. Finding groups of three is harder, and the board starts closer to the danger line. Every wasted shot matters, because you have less room before bubbles reach the cutoff.

Aiming for the ceiling

The biggest clears come from cutting the connection between a large cluster and the ceiling. If a group of fifteen bubbles is hanging from one small stalk near the top, popping that stalk drops all fifteen at once. That single shot is worth five times more than popping three at the bottom.

Look for the narrow points. Trace a cluster upward and find where it is thinnest. That thin spot is your target. Even if the colour there does not match what you are holding, it might be worth parking your current bubble somewhere safe and waiting for the right colour to come along.

The next bubble is always shown beside the launcher. Use that information. If the next bubble matches the colour at the stalk, set up the shot now by clearing a path. If it does not match, spend this turn somewhere useful without wasting it.

Using the walls to your advantage

A bank shot off the side wall can reach places a direct shot cannot. The top corners are the most common example. Bubbles build up in the corners because direct shots cannot get under them at a steep enough angle. A bounce off the wall arcs in from the side and hits the spot cleanly.

To set up a wall shot, aim at the wall at a point that lines up with your target. The angle of reflection is the same as the angle of approach, just like a pool ball. A steep angle in gives a steep angle out. A shallow angle grazes along the wall and does not reach very far across.

Wall shots take practice, but they are worth learning. On a hard board, the corners fill up fast, and the only way to clear them is from the side.

Managing awkward colours

Sometimes the launcher holds a colour that has no useful group to join. Firing it randomly adds a bubble to the board without removing any. That is a net loss. The board grows by one and you are no closer to clearing it.

Instead, park the bubble somewhere harmless. Put it flat against the ceiling in a spot where it will not block future shots and where it might eventually become part of a group. Avoid parking it in the middle of the board, because it clutters the space you need to aim through.

If the same difficult colour keeps coming up and there is no group of it on the board at all, the situation is worse. Each one you add is an orphan that will not pop until two more appear beside it. Spread them along the ceiling where they cause the least harm.

Reading the board as it thins out

Early in the game, the board is crowded and groups are easy to find. The challenge is choosing which group to pop first. Late in the game, the board is thinner and the remaining bubbles are scattered in awkward spots. The challenge shifts to reaching them at all.

When only a handful of bubbles are left, each one matters. A lone bubble stuck to the ceiling is harmless on its own, but if it is the anchor holding three others in mid-air, popping it clears four at once. Trace every remaining cluster back to its root and figure out which single pop would cause the largest cascade.

The bubbles left counter in the stats bar tells you how close you are. When it drops to single digits, every shot should either pop or set up the final clear. A stray shot at that stage adds a bubble that might take two or three more turns to clean up.

Common mistakes that end the game early

  • Aiming at the bottom of the board. Popping three down there removes only three bubbles and does nothing about the mass above. Aim as high as you can reach.
  • Ignoring the next bubble. The colour waiting beside the launcher tells you what is coming. If it is the colour you need for a big clear, do not waste the current shot on something that blocks the path.
  • Building up the edges. Bubbles stuck to the side walls are hard to reach and often serve as the anchor holding a large cluster up. Clear them early.
  • Firing without a plan. Every shot that does not pop or set up a future pop adds to the board. Take a moment to trace the line before clicking.
  • Forgetting the bounce. If the direct line is blocked, a wall shot might be open. Check both walls before settling for a wasted placement.

The whole game runs on your device

No bubble, no score, and no shot leaves your machine. The game logic runs inside your browser using nothing but the code on this page. There is no server keeping track of your progress, no account, and no login. Your best score sits in local storage on this device only. Once the page has loaded, the game works even when you are not connected to the internet.

Help

How to play Bubble Pop

Three of a colour touching is enough to burst them, but the gains come from what follows: bubbles left hanging with nothing above them fall as well, so a shot placed under a heavy cluster clears far more than the three you aimed at. The cluster creeps downward as you play, which makes the line at the bottom your clock.

Aim with your mouse or finger

A dotted line shows where the shot will go. Shots bounce off the side walls.

Fire at a group of the same colour

Three touching bubbles of one colour pop.

Watch what is left hanging

Bubbles no longer attached to the ceiling fall as well, which is where the big clears come from.

Plan the next bubble

The colour you will fire next is shown beside the launcher.

Clear it before the line

If any bubble reaches the dashed line, the game ends.

Runs on your device

The whole game is played inside this page. Nothing is uploaded, there is no account, and your best score is stored in this browser only. Once the page has loaded it works offline.

Good to know

Aim for the ceiling attachment

Popping the bubbles holding a large group up drops the whole group. That is worth far more than popping three at the bottom.

Use the walls

A bank shot off the side reaches places you cannot hit directly, especially the top corners.

Do not waste awkward colours

If the next bubble has nowhere useful to go, park it somewhere harmless rather than starting a new cluster in the middle.

Clear the edges

A bubble stuck out at the side is often what the whole board is hanging from.

Common questions

How many do I need to pop?
Three or more of the same colour touching each other.
What makes bubbles fall?
Anything no longer connected to the ceiling after a pop drops off, and counts towards your total.
Can I shoot downwards?
No — the aim is limited to upward angles, since a downward shot would have nowhere to go.
Is it free?
Yes — no account, no limit on how many games you play, and no ads inside the game area itself. Ads on the page around it pay for the site.
Does it work on a phone?
Yes. The board scales to your screen and the controls are made big enough to use with a thumb.
Where is my best score kept?
In your browser on this device. It is never sent anywhere and will not follow you to another computer.