Ripple Tap

Tap and a ring spreads out from that spot, popping anything it passes through. The targets always sit on one circle, so the puzzle is working out where its centre must be before your taps run out.

How to play

Only the ring itself pops anything: the still water inside it does nothing, and neither does the water it has already swept past.

  1. Look before you tap Find targets that are roughly the same distance from some point.
  2. Tap that point The ring spreads from where you touched and keeps going.
  3. Watch the edge Only the bright ring pops. Everything else is just water.
Full instructions

In depth

How to clear the board in Ripple Tap

Ripple Tap turns a question from geometry into a satisfying visual puzzle. Tap anywhere on the water and a bright ring spreads outward from that point. The ring is the only thing that pops a target. The calm water inside does nothing, and neither does the water the ring has already crossed. So a single tap clears whichever targets happen to sit at the same distance from it, and your job is to find the spot that puts as many targets as possible on one circle. This guide explains the rules, the controls, and the spatial reasoning that saves taps.

Screenshot: How to play Ripple Tap
How to play Ripple Tap as it appears when the page opens.

What the board looks like and what you do

The board is a dark square of water dotted with glowing coloured targets. Each target pulses gently so it is easy to spot. You have a small number of taps, shown in the stats bar, and every target must be popped before those taps run out. Tap the water and a ring appears at that point, expanding outward. As the ring's bright edge passes through a target, the target pops and is removed. Anything the ring has already passed is safe from that tap forever.

The ring is a band, not a line. It has a certain width, which means a target does not need to sit at the exact distance from your tap. It only needs to be close enough for the band to overlap it. But the ring does have a maximum reach. It fades as it expands and dies at a fixed distance, so targets beyond that reach cannot be hit by that tap no matter where you place it.

The ring does not stop when it hits a target. It keeps expanding and can pop several targets in one sweep if they all sit at roughly the same distance from the tap point. It also does not stop at the edge of the board. A ring aimed at a nearby pair can keep going and catch something further away on the far side, which is easy to forget but can save a valuable tap.

Controls and difficulty settings

Tap or click anywhere on the water to send out a ring. There is no time limit on choosing where to tap, so you can study the board for as long as you like before committing. Each tap reduces your count by one. The Ring width dropdown below the board changes how forgiving the ring is. Wide rings have a thick band that pops targets even if your aim is a bit off. Normal is the default. Thin rings demand that your centre is very close to the right spot.

On Wide, the board has six targets and five taps. Normal raises the count to eight targets and six taps. Thin gives ten targets with only six taps. The ring's maximum reach also shrinks slightly as the level goes up, making distant targets harder to sweep. Press New game at any time to reset with a fresh random layout.

Why two targets are always easy

Any two points in the plane sit on a circle together. There is not just one such circle. There are infinitely many, all with their centres somewhere along the perpendicular bisector of the line between the two targets. In plain language, the midpoint between two targets is always a valid centre, though it might not be the best one if the reach limit matters.

Because of this, popping two targets with one tap is never really hard. Find the midpoint between them, tap there, and the ring will pass through both. The real challenge begins when you try to pop three or more at once, because that saves a tap and you almost certainly need to save taps to clear the board.

Even when aiming for a pair, the midpoint is not always the best choice. If a third target sits near the line between the two, sliding the centre slightly to one side can catch all three on the same ring. Always scan the area around your planned tap to see if a minor shift picks up a bonus target.

Finding the centre for three targets

Three points that do not lie in a straight line always sit on exactly one circle. The centre of that circle is the point that is the same distance from all three. In geometry class you would construct it by drawing the perpendicular bisectors of two pairs and seeing where they cross. In the game, you do it by eye.

The trick is to look at the triangle formed by the three targets and ask where the centre of balance seems to be. It is not the middle of the triangle. It is the point that looks equally far from each vertex. Aim for that spot and tap. If your ring is wide enough to forgive a small error, all three will pop. On the thin setting, you need to be more precise, but the geometry still works the same way.

Using distance from the edge

A ring launched from well outside a cluster of targets arrives almost straight across the cluster rather than curving around it. This means a tap placed far from a group of targets that sit roughly in a line can sweep them all, because a large circle looks nearly flat over a small stretch. The ring passes through each target in quick succession as it rolls across the line.

This is especially useful when three or four targets sit in a rough row. Tapping near them would produce a tight circle that misses the ones on the ends. Tapping far away produces a wide arc that catches them all. The trade-off is that a distant tap uses up more of the ring's reach getting to the cluster, leaving less reach for targets further on.

Planning your taps before you start

The strongest habit you can build in Ripple Tap is to study the whole board before your first tap. Group the targets visually. Which ones look like they sit at the same distance from some point? Which ones form a cluster and which are isolated? An isolated target will almost certainly cost its own tap, so plan for that and spend the remaining taps on groups.

On Normal, you have six taps for eight targets. That means you need to pop at least two targets with two of your taps. On Thin, you have six taps for ten targets, which means several multi-pops are required. Counting the groups before you start tells you whether your plan is even possible. If you see only pairs and singles, you know you need to find at least one triple to have enough taps.

After each tap, re-examine the board. The remaining targets form a new layout, and a group that was hard to reach before may now be the obvious next move. Do not commit to your original plan if the board looks different after your first ring clears. Flexibility matters more than sticking to a fixed strategy.

Common mistakes and how to fix them

The most common mistake is tapping too quickly. There is no time pressure, so there is never a reason to rush. Every wasted tap brings you closer to running out. Take a breath, study the remaining targets, and find the best centre before you commit.

Another mistake is thinking a target inside the ring has been popped. The ring is a band on the expanding edge. Once the edge has passed a target, that target is inside the circle but not on it, and it is safe from that ring forever. If a target is closer to your tap point than you expected, the ring passes over it before reaching the ones you were aiming for, and it stays untouched.

A third error is ignoring the reach limit. On higher difficulties, the ring dies before it can cross the whole board. If you tap in one corner to hit targets in the far corner, the ring may fade out before it arrives. Check whether the distance is roughly within reach before committing the tap.

A subtler mistake is wasting taps on single targets too early. If you use three taps to pop three singles, you have only three left for the remaining five or seven targets. Save the singles for last, when you have a clear picture of how many taps remain. Pop the groups first, because each group you clear with one tap saves one tap for the singles at the end.

Privacy and how the game runs

Everything runs inside your browser on your own device. Nothing is uploaded, there is no account, and your best score is kept in local storage on this device only. It will not carry over to a different browser or machine. Once the page has finished loading, the game works without an internet connection.

Help

How to play Ripple Tap

Only the ring itself pops anything: the still water inside it does nothing, and neither does the water it has already swept past. A single tap therefore takes out whatever sits the same distance away from it, however far apart those targets are from each other. You get a handful of taps for the whole board.

Look before you tap

Find targets that are roughly the same distance from some point.

Tap that point

The ring spreads from where you touched and keeps going.

Watch the edge

Only the bright ring pops. Everything else is just water.

Clear the board

Every target has to go before your taps run out.

Pick the ring width

Wider rings forgive a sloppy centre. Thin rings do not.

Runs on your device

The whole game is played inside this page. Nothing is uploaded, there is no account, and your best score is stored in this browser only. Once the page has loaded it works offline.

Good to know

Two targets are always free

Any two targets sit on a circle together. Its centre is somewhere on the line halfway between them, so slide along that line until the pair looks balanced and tap there.

Three is the real puzzle

Exactly one point in the whole board puts three given targets on the same circle. Eyeballing it is the skill — get it and you have saved a tap.

Far away is flatter

A ring launched from well outside a cluster arrives almost straight, which makes it easy to sweep several targets in a rough line.

Rings keep travelling

A ring does not stop at the first thing it pops, and it does not stop at the edge of the board. A tap aimed at a near pair can still catch something far behind them.

Common questions

Why did my ring pass straight over a target?
It did not — the target was inside the circle rather than on it. Only the bright band pops things, so a target you have already passed is safe from that tap forever.
How do I hit three at once?
Three points that are not in a straight line always lie on exactly one circle. Its centre is where the perpendicular bisectors of the pairs cross, which in practice means the spot that looks equally far from all three.
Is there a time limit?
No. Take as long as you like to choose where to tap — only the number of taps is limited.
What does the ring width setting change?
How much slack you get. A wide ring pops anything close to the right distance; a thin one demands the centre be almost exact.
Is it free?
Yes — no account, no limit on how many games you play, and no ads inside the game area itself. Ads on the page around it pay for the site.
Does it work on a phone?
Yes. Tap the water with a finger, and the board scales to fit the screen.
Where is my best score kept?
In your browser on this device. It is never sent anywhere and will not follow you to another computer.