Games & Puzzles
296 games and puzzles that run inside this tab. Logic grids, card games, board games and quick arcade rounds, with no sign-up, no download, and no advert in the middle of a round.
Memory Match
Flip cards and find the matching pairs.
2048
Slide the tiles and add them up to 2048.
Reaction Time Test
Measure how fast you react, in milliseconds.
Follow the Lights
Repeat the colour and sound pattern as it grows.
Snake
Eat, grow and try not to bite yourself.
Minesweeper
Clear the board without hitting a mine.
Sudoku
Fill the grid so every row, column and box has 1 to 9.
Word Guess
Six tries to find the five-letter word.
Tic Tac Toe
Three in a row, against a friend or the computer.
Whack-a-Mole
Tap the moles before they duck back down.
Typing Race
Race through a passage and find out your words per minute.
Four in a Row
Drop discs and line up four in a row.
Brick Breaker
Bounce the ball and smash every brick.
Sky Hop
Tap to fly through 25 gates without touching one.
Gem Swap
Swap fruit to make rows of three before the moves run out.
Lights Out
Switch every light off in as few moves as you can.
Sliding Puzzle
Slide the tiles back into order before time runs out.
Tower of Hanoi
Move the whole stack across, one disc at a time.
Colour Flood
Fill the whole board with one colour in limited moves.
Number Recall
Remember where the numbers were, then tap them in order.
Maths Blitz
Twenty sums, sixty seconds. Wrong answers cost you time.
Colour Clash
Name the ink colour, not the word. Harder than it sounds.
Word Search
Find every hidden word before the clock runs out.
Word Scramble
Unscramble twelve words against the clock.
Maze Runner
Find your way out before time runs out.
Paddle Duel
First to seven against the computer.
Box Push
Push every crate onto its mark. Undo is free.
Reversi
Flip the discs, hold the corners, beat the computer.
Picture Logic
Use the numbers to work out the hidden picture.
Dot Muncher
Eat every dot without getting caught.
Rock Blaster
Blast five waves of drifting rocks.
Solitaire
Build all four suits from ace to king.
Tile Match
Clear the layout by matching free pairs.
Bubble Pop
Fire bubbles up and clear the board.
Road Cross
Get five frogs over the road and river.
Space Defenders
Clear three waves before they land.
Sky Climber
Bounce upward and reach 2000 metres.
Tower Stack
Drop each block square and build twenty floors.
Sink the Fleet
Sink their fleet before they sink yours.
Word Hunt
Guess the word before you run out of lives.
Code Breaker
Crack the hidden colour code in ten guesses.
Colour Sort
Pour until every tube holds one colour.
Traffic Jam
Slide the cars aside and free the red one.
Pipe Connect
Rotate the pipes until the water flows.
Stone Game
Take the last stone to win.
Peg Solitaire
Jump pegs until only one is left.
Dots and Boxes
Complete more boxes than the computer.
Word Ladder
Change one letter at a time to reach the target.
Target Practice
Hit thirty targets in thirty seconds.
Tile Link
Join matching tiles with a short path.
Beat Tap
Hit the notes as they cross the line.
Five in a Row
Get five in a line before the computer does.
Draughts
Take every piece. Captures are compulsory.
Mancala
Sow seeds and fill your store.
Ultimate Tic Tac Toe
Nine small boards inside one big one.
Binary Puzzle
Two colours, no three in a row, equal counts.
Colour Flow
Join the dots and fill every square.
More or Less
Fill the grid and satisfy every inequality.
Eight Queens
Place the queens so none attacks another.
Cryptogram
Crack the letter code and read the quotation.
Number Sweep
Find 1 to 25 in order, fast.
Rock Paper Scissors
First to ten against an opponent that reads you.
Cross Sums
Cross sums with a single answer, every time.
Skyscrapers
How many buildings can you see from there?
Number Cages
A Latin square where every cage has a target.
Lonely Cells
Black out the repeats without splitting the grid.
Domino Fit
Find the dominoes hidden in the numbers.
Tents and Trees
One tent per tree, and none of them touching.
Bridges
Join every island without crossing a bridge.
Rectangles
Cut the grid into rectangles, one number each.
Draw to 21
Draw cards to get as close to 21 as you can without going over.
Five Card Swap
Keep the cards you like, swap the rest, score the hand.
Five Dice
Thirteen rounds, three rolls, one target.
Farkle
Push your luck against a computer that knows when to stop.
FreeCell
Every card face up. No luck left in it.
Pyramid Solitaire
Pairs that add up to thirteen.
Golf Solitaire
One above or one below, all the way down.
Hex
Connect your two sides. Draws are impossible.
Fox and Hounds
Four hounds against one fox on a draughts board.
Nine Men’s Morris
Three in a row takes one of theirs.
Knight’s Tour
Land on every square exactly once.
Make 24
Four numbers, four operations, one target.
Trail Duel
Two bikes, solid walls, nobody can stop.
Soft Landing
Down gently, upright, on the pad.
Missile Defence
Six cities and a sky full of incoming.
Air Hockey
Drag your mallet. First to seven.
Viking Chess
One king running for the corner, eight attackers closing in.
Tigers and Goats
Twenty goats that cannot fight, against four that can.
N-Back
Was that square where it was two steps ago?
Odd One Out
One tile is a slightly different shade. Find it.
Block Span
Watch the blocks light up, then tap them back.
Pancake Sort
One move only: slide the spatula in and flip.
River Crossing
Wolf and goat, missionaries, jealous couples.
Numbers Round
Six numbers, one target, four operations.
Tower of London
Three pegs, three balls, one arrangement to reach.
Magnets
Which dominoes are magnets, and which way round?
Sim
Claim lines. Whoever makes a triangle loses.
Ten Pin Bowling
Ten frames, real pin physics, real scoring.
Darts 501
Three darts a turn, and you must finish on a double.
Halma
A race to the far corner. Nothing is ever captured.
Bug Blaster
Shoot it and it splits in two.
Cribbage Counting
Count the hand before the clock beats you.
Which Hand Wins?
Two five-card hands, one clock. Which one ranks higher?
Morse Code
Read the rhythm, not the dots.
Spider Solitaire
Two packs, ten columns, eight suits to build.
Chain Reaction
One tap. Every ball you catch sets off another.
Gravity Wells
Aim wide. The planets do the steering.
Flow Field
Read the current. Spend thrust only on the turns.
Ripple Tap
Only the ring pops them. Find the circle they all sit on.
Prism Split
Flip the mirrors. Send red and blue to their own targets.
Kaleidoscope Match
One wedge is not like the others. Tap it before the clock goes.
Colour Mixer
Hit the target colour. The pot is the average of what is in it.
Pendulum Drop
Let go at the right moment. Nothing steers it after that.
Gear Train
Fill the gaps. Every gear you add reverses the one before it.
Hanging Mobile
Hang the weights so every beam hangs level.
Counterfeit Coin
One coin is the wrong weight. The balance answers three ways.
Triple Match
All the same or all different, on every count.
Robot Program
Write the whole program first. Then watch it go wrong.
Pocket Cube
A 2×2 cube, unfolded flat. Undo the scramble.
Letter Sum
A column addition with the digits hidden behind letters.
Number Path
Walk 1 to the last square, touching every one on the way.
Magic Square
Put the missing numbers back so every line makes the same total.
Block Numbers
Fill each block, and never let two of the same touch.
Curling
Draw to the button, or knock theirs out of the way.
Air Traffic
Land them all. Keep them apart while you do it.
Shut the Box
Close the flaps that add up to the roll. All of them, ideally.
Pinball
Bumpers, drop targets and two flippers. Three balls.
Straights
Each run of white squares holds consecutive numbers, any order.
Block Sizes
Each number says how many squares are in its own block.
Gin Rummy
Sets and runs. Get your deadwood down and knock.
Hearts
Take as few points as you can. Mind the queen of spades.
Euchre
Name the trump and take three. Mind the bowers.
Spades
Say how many tricks you will take, then take exactly that many.
Tangram
Seven flat pieces, one silhouette. No gaps, no overlaps.
Pearl Loop
One closed loop through every pearl. White runs straight, black turns.
Mate in One
White to play. One move ends it — find which.
Backgammon
Race them home. Leave a blot and it goes back to the bar.
Beam Bridge
Span the gap. Triangles hold, squares fold.
Loop the Loop
One closed loop. Each number counts its own square’s sides.
Islands and Sea
Every number is an island. The rest is one connected sea.
Capture Go
Surround a stone and take it. Go, with only the capturing rule.
Breakthrough
Sixteen pawns each. First one to the far row wins.
Snakes and Ladders
Race the computer to a hundred. Ladders up, snakes down.
Peg Drop
Drop a ball through the pegs into the gold bin, which moves every turn.
Gem Columns
A falling column of three gems. Match three in any direction.
Light Up
Place bulbs to light every square, without dazzling each other.
Killer Sudoku
Sudoku with cage sums instead of given digits.
Sliding Blocks
Slide the blocks until the big square finds the exit.
TriPeaks
Three pyramids of cards, cleared one rank at a time.
Crazy Eights
Match suit or rank, play a wild eight, empty your hand first.
Liar's Dice
Guess how many dice are hidden, or call the other player out.
Pig
Keep rolling to build your turn total, but a one wipes it.
Blob Drop
Falling pairs of blobs. Four touching pop, and the chain doubles.
Cube Hop
Hop across a pyramid of cubes and change every one.
Artillery
Two guns, one hill, and the wind. Land a shell on the other one.
Marble Chain
Shoot marbles into a crawling line and clear it in threes.
Mini Golf
Nine holes of crazy golf, with bounces, sand and water.
Konane
Hawaiian checkers: jump, capture, and never run out of moves.
Domino Shade
Shade dominoes so every room holds exactly two squares.
Pentomino Fit
Pack the five-square shapes into the box with nothing left over.
Word Blaster
Words fall, typing destroys them. Typing practice with a score.
Sevens
Fan Tan: build each suit out from its seven, and block.
Dominoes
The draw game with a double-six set, against a computer that counts.
Amazons
Move a queen, shoot an arrow, and shrink the board.
Ludo
Race four tokens round the board and knock theirs back.
Star Battle
Stars in every row, column and region, never touching.
Aquarium
Pour water into tanks until every row and column adds up.
Lines of Action
Move by the number of pieces on the line; gather yours into one group.
Domineering
Upright against flat dominoes. Run out of room and you lose.
Scopa
Capture by value or by total, and hunt the seven of coins.
Durak
Russian attack-and-defend. The last one holding cards is the fool.
Cave Flyer
One button, one cave, and walls that keep closing in.
Tower Defence
Guns and mortars against waves that follow the road.
Yukon
Klondike without the stock, and any card moves with its pile.
Mosaic
Numbers count the filled squares around them, and a picture appears.
Kakurasu
Shade squares so every row and column reaches its total.
Jigsaw Sudoku
Sudoku whose boxes have been replaced by irregular shapes.
Divided Rooms
Shade squares under four rules, one of which limits corridors.
Surakarta
Capture by sending a piece around one of the board loops.
Fanorona
Madagascar’s national game — capture by approach or by withdrawal.
Fishing Cards
Take table cards that match your card or add up to it.
Bomber
Blow up a brick maze and clear it of enemies.
3D Tic Tac Toe
Four in a row in a cube, through faces and corners alike.
Bulls and Cows
Guess a hidden number from bulls and cows, with a live count of what is left.
Word Shaker
Find words in the letter grid before three minutes run out.
Spectra
Mix primaries into secondaries to claim the board against the computer.
Quorum
Seed a grid so majority rule turns the whole board your colour.
Ember
Light one square so the fire burns exactly the number of cells asked for.
Lantern
Flip mirrors so beams mix into the exact colour each target needs.
Tempo
Shift each track so exactly one hit lands on every beat of the bar.
Cairn
Spend your stones topping columns the computer cannot legally take back.
Nucleus
Pulse emitters to push and pull every particle onto its ring at once.
Undertow
A maze where a rotating current moves you after every step you take.
Kiln
Place heating elements so every pot reaches exactly the temperature it needs.
Loom
Set every crossing so the counts match and no thread floats over three in a row.
Patina
Place springs so every copper tile weathers to exactly the shade it needs.
Sundown
Place stones so every marker is lit or shaded correctly at all three hours at once.
Plume
Steer a balloon by choosing which band of wind to ride.
Foundry
Combine materials up a recipe tree to fill the order in as few steps as possible.
Lattice
Rebuild a stack of cubes from its side view, front view and total.
Cascade
Route falling water through chutes so every basin fills to exactly its mark.
Orrery
Nudge planets on their rings so every one reaches the meridian in the same year.
Thicket
A board that closes in as you play — be the one who can still place a stone.
Colour Wheel
Fill a grid so every pair of neighbours is opposite, adjacent or unlike on the colour wheel.
Anthill
Drop pebbles so the ant’s shortest route is exactly the length you are asked for.
Switchback
Set the junctions and send a train through track that turns behind it.
Echo
Find hidden wrecks from distance readings, in as few pings as you can.
Tidal
Cross a causeway that floods and drains on a cycle.
Relay
Set tower delays so every lamp in the network lights at the same moment.
Marsh
Cross a marsh where the soft ground sinks behind you.
Knot
Flip crossings until the tangle is provably not a knot at all.
Coral
Plant seedlings so a parity growth rule reproduces the outline exactly.
Siding
Shunt wagons into a new order using one dead-end siding.
Ballast
Load a barge so no hold is over its limit and the trim comes out level.
Feint
A face-down duel where the rope moves by the difference between the cards.
Seep
Place clay so falling water settles into exactly the right squares.
Beacon
Place beacons so every watchpost sees exactly the number it asks for.
Windlass
Turn winches that move several platforms at once until all of them sit on their marks.
Tessera
Rotate painted tiles so every joint matches, except the ones marked to differ.
Sentry
Post sentries with lines of sight, taking what they see and avoiding what sees you.
Ratchet
Engage clutches and turn gears until every one sits on its mark.
Sift
Reorder a stack of sieves so each tray catches exactly the grains listed.
Fold
Fold a printed strip into a single pile in exactly the order asked for.
Borders
Colour a map in three colours so no two counties sharing a border match.
Quarry
Take blocks from a rock face without letting anything above them fall.
Sandpile
Drop grains so a chain of topplings settles into the pattern asked for.
Turmite
Darken squares so a two-rule beetle wanders its way to the gate.
Circuit
Choose logic gates so the lamp matches every row of the truth table.
Trail
Walk every path exactly once — Euler’s bridges, as a puzzle.
Depot
Plan a delivery round where the tank empties as you drive and only depots refill it.
Crease
Mark creases mountain or valley so the sheet folds flat at every point.
Ghost
Record one run, then work alongside a replay of yourself to open the gate.
Thermal
Place burners so the sheet settles to exactly the temperatures asked for.
Sorter
Arrange comparators into a machine that sorts every possible load.
Warp
A maze on a cylinder, Mobius band, torus or Klein bottle, where the edges join in odd ways.
Roost
Match every bird to a nest box it will accept, one bird per box.
Warden
Escape a maze while a chaser walks straight at you every turn.
Cull
Set populations so every animal in the food web gets exactly the food it needs.
Bidder
A blind auction where the purse matters more than the lot.
Chord
Pick chord roots so every change shares a note and no root leaps too far.
Tally
Set a machine whose wheels each count in a different base, in as few pulls as you can.
Lens
Split a white beam into red, green and blue and land each colour on its own catcher.
Anvil
Hammer a bar of metal into a given shape, moving metal sideways but never losing any.
Spool
Lay a single closed thread that winds round each peg exactly the number of times it asks for.
Kernel
Press wrapping stamps that advance dials by one until the whole plate reads zero.
Peal
Ring the bells into a new order, swapping only neighbours and never repeating a row.
Griddle
Sort a stack of pancakes by flipping the top few — which turns them over as well.
Culvert
Find the cheapest set of pipes to block so no water reaches the sink.
Bloom
Breed plants towards a target flower, choosing one seed from every cross.
Retort
Balance a real chemical equation by setting how many of each substance take part.
Berth
Pair boats with moorings so no boat and mooring would rather have each other.
Roundel
Count round a ring of beads to lift every tarnished one for as little counting as possible.
Signal
Set code lengths so a message goes down the wire in as few bits as possible.
Portion
Build a fraction out of distinct unit fractions, in as few pieces as possible.
Parish
Site the wells so every cottage’s nearest one is the colour it is painted.
Assay
Find the false coin, and whether it is light or heavy, on a balance with no weights.
Shire
Draw equal, joined-up wards so a stated side wins a stated number of them.
Toll
Close roads until the average journey through the town is as short as it can be.
Mint
Design a coinage that pays every price exactly, using as few coins as possible.
Slipway
Schedule boat-building stages across limited slipways to launch by the promised day.
Trawl
Choose the fewest nets that between them catch every species in the survey.
Almanac
Wind dials of different cycle lengths until all of them read zero at once.
Bandstand
Place two speakers so every listener sits in a loud band and every sleeper in a quiet one.
Rota
Build a full fixture list where every club plays every other exactly once.
Hoist
Fit gearing so the winch can lift the load without running out of rope.
Mains
Lay the cheapest network of cable that connects every village.
Stow
Pack a quayside of goods into the fewest crates, with nothing split.
Hoard
Take coins from one pile or the same number from both, and take the last one.
Parade
Draw officers up so no regiment, rank or combination ever repeats in a line.
Ramble
Send nine walkers out in threes so every pair walks together exactly once.
Ledger
Break the long loops in a misfiled cabinet so every clerk can find their docket.
Audition
Hire the best candidate when you see them one at a time and cannot go back.
Threshold
Double what you commit or lose it, and reach the mark before your reserve runs out.
Rounds
Choose which streets to walk twice so the postman’s round closes at least cost.
Watch
Post the fewest guards that between them overlook every corridor.
Rafters
Brace a hall into triangles using the least length of timber.
Sheaf
Deal cards into piles so Bulgarian solitaire takes as long as it possibly can.
Salon
Mark every pair of guests friends or strangers while avoiding a monochrome threesome.
Ferry
Ferry everything across a river without leaving two that quarrel alone together.
Cargo
Choose the most valuable load a wagon of limited capacity can carry.
Duel
Choose how often to play each move so the worst reply is as good as possible.
Keypad
Press a string of digits containing every possible code, in the fewest presses.
Queue
Order a line so no long run rises and no long run falls.
Frieze
Design a repeating border with exactly the symmetries required and no others.
Fathom
Find a hidden number by asking yes-or-no questions of a witness who may lie once.
Slant
Draw a diagonal in every square without ever closing a loop.
Galaxies
Split the grid into regions that are symmetric about their own dots.
Dot Sudoku
Sudoku solved from dots between squares rather than given digits.
Peg Links
Connect your two edges with knight’s-move links that may not cross.
Sixty-Six
Two-player tricks where the ten outranks the king and marriages score.
Briscola
Italian tricks where the ace and three carry most of the points.
Accordion
Squeeze a row of fifty-two cards into as few piles as possible.
Scorpion
Patience where any face-up card moves with the whole pile on top of it.
Rockfall
Dig for gems and reach the exit before a boulder lands on you.
What this category covers
This is the break-time end of the site. Some of it asks for five minutes and no thought: Memory Match, Colour Clash, Missile Defence, or a hand of Spider Solitaire while something else finishes downloading. Some of it is a proper sit-down problem. Killer Sudoku, Skyscrapers, Aquarium and Norinori want a pencil-and-paper frame of mind, and they reward patience rather than speed.
The board and word games sit between the two. Breakthrough is a short strategy game about getting one piece to the far side. Snakes & Ladders is pure luck, which is the point of it. Boggle turns a letter grid into a word hunt, and Traffic Jam asks you to slide blocks aside to clear a path out. People arrive here to fill a gap in the day, to give a child something to do, or to keep a quiet room busy.
What a browser changes
The puzzles are generated on your own device, in the tab, at the moment you ask for a new one. That has a pleasant consequence: the supply does not run out, and two people rarely get the same grid. It also sets the real limit. A generator has to prove a puzzle has exactly one solution, and that search gets costly fast, so the very largest sizes are not always offered.
Because nothing is sent anywhere, there is nothing to sign into and nothing to sync. The honest cost is that no account carries your progress from one device to the next, and there is no global leaderboard to climb. The gain is that once the page has loaded it keeps working with the network off, so a game survives a tunnel or a bad hotel Wi-Fi.
Choosing one, and the common mistake
Pick by what you want from the next ten minutes, not by name. Reaction games like Missile Defence and Colour Clash need attention but little thinking. Solitaire and the board games sit in the middle. Killer Sudoku, Skyscrapers and Aquarium will hold you far longer than you planned. If a puzzle name means nothing to you, open it anyway; each page carries its rules and controls.
The common mistake with logic grids is guessing. Puzzles such as Light Up, Akari and Norinori have a single solution, so a guess that happens to fit often collapses twenty moves later. Find the square with only one possible answer, place that, and work outwards. On a phone, turn the screen sideways for the bigger grids. Tapping the right cell matters more than tapping quickly.
Why a puzzle here has one answer, not several
A logic puzzle with two answers is not a hard puzzle, it is a broken one. You solve it, the grid refuses you, and there is no way to tell whether you were wrong or the puzzle was. So the generators here do not simply scatter clues and hope.
The pattern is the same across the grid puzzles. The generator builds a finished board, takes clues away one at a time, and after each removal solves the board again from scratch and counts how many answers it can find. The moment a second answer appears, that clue goes back. Only a board that still has exactly one answer is ever handed to you.
Counting stops at two on purpose. Nothing needs to know that a bad puzzle has nine answers; it only needs to know a second one exists, and stopping there keeps the check fast enough to run while the page loads.
This is also why some board sizes are missing. When a size could not be made to hold a single answer often enough to be worth offering, it was dropped rather than shipped with a warning attached. A few puzzle types were left unfinished for the same reason.
Pull the plug and keep playing
None of these games talk to a server once the page has loaded. There is no round trip when you take a turn, so there is no lag on a slow connection, and turning the network off mid-game changes nothing. That is worth knowing on a train.
It also means your scores stay yours. Nothing is sent anywhere to be counted, ranked or kept, and there is no account to make. Where a game remembers a best score it is stored by your own browser, and clearing your browser data clears it.
One consequence is honest to state: a score here cannot be compared with anyone else's, because nothing collects them. These are games to fill ten minutes, not a league.
Named for what they are
Every game on this page is named after what you actually do in it. None of them borrow the name of a commercial game, and where a title was too close to somebody's trademark it was renamed.
That can make a familiar game harder to spot. If you are hunting for a classic you know by its shop name, read the one-line description rather than the title, and search by what happens in the game instead: match three, take tricks, place stones, clear mines.
Other categories
Image Tools
Resize, convert, compress, crop, watermark and edit photos.
29 toolsVideo Tools
Trim, crop, compress and convert video in your browser.
11 toolsDeveloper Tools
Encoders, formatters, hashes, generators and validators.
70 toolsText & Writing
Count, clean, compare, convert and transform text.
59 toolsData & Sheets
CSV, Excel, JSON and XML conversion and clean-up.
42 toolsCalculators
Units, money, dates, health and everyday maths.
119 toolsClassroom & Teaching
Group makers, seating charts, rubrics, timers and practice sheets.
23 toolsHome, DIY & Garden
Work out how much flooring, gravel, timber or paint a job takes.
28 toolsSecurity & Privacy
Encrypt, hash, generate passwords and strip metadata.
27 toolsAudio Tools
Trim, join, convert, record and adjust sound files.
33 toolsFiles & Archives
Zip, unzip, split, rename and inspect files.
25 toolsDesign & Generators
Make cards, invoices, QR codes, icons and documents.
57 toolsAI Tools
On-device AI. Downloads once, then runs free forever.
4 toolsDevice Tests
Check your keyboard, microphone, camera and screen are working.
27 tools