Screen & Display Info

Everything your browser can tell you about the screen you are reading this on: how many pixels it has, how tightly they are packed, how many colours it can show, and how many times a second it really refreshes.

How to use it

This page reads what your browser knows about your display and explains it in plain terms.

  1. Read the big number That is your screen resolution in CSS points — the figure almost anyone asking for your resolution wants.
  2. Check the pixel density If it says anything above 1×, your screen packs more real pixels into the same space. A 2× display of 1440 × 900 points is really 2880 × 1800 pixels.
  3. Look at the viewport size This is how much room the web page actually gets, after browser toolbars and any open sidebar. Web designers care about this number, not the screen size.
Full instructions
 
 

Everything your browser reports

Click any value to copy it. Resize the window and these update live.
In depth

Everything your browser knows about your display

When a support agent asks for your screen resolution, or a game wants to know your refresh rate, digging through system settings is slow and confusing. This page reads every detail your browser already knows about the display it is running on and puts it in front of you in plain language. No software to install, no sign-up, and nothing is ever sent to a server.

Screenshot: Understanding your screen information
Understanding your screen information as it appears when the page opens.

What this page actually measures

The tool reports five groups of information: the screen resolution in CSS points, the pixel density that maps those points to real hardware pixels, the usable area after the operating system takes its share for the taskbar or dock, the viewport size that a web page actually gets to draw in, and the refresh rate of the display. All of these are read from the browser itself, so they are accurate for the screen you are viewing right now.

Most people visit because someone asked them a question they could not answer: what resolution is this monitor, or how many hertz is this display. The answer is the big number at the top. Everything else on the page provides context for people who want to dig deeper, such as designers choosing export sizes or developers testing a layout.

Who needs this information

Tech support is the most common reason. A customer service agent asks for your screen resolution so they can reproduce a layout bug you reported. A game settings guide tells you to match the native resolution of your monitor, and you have no idea what it is. A colleague wants to know your viewport width so they can test a responsive breakpoint.

Designers and front-end developers visit for a different reason. They need to know the pixel density so they can export images at the right multiplier, or they want the exact viewport dimensions to build a media query. Photographers preparing images for the web check the physical pixel count to make sure their exports are sharp on high-density screens.

The big number and what it really means

The headline figure is your screen resolution in CSS points. On a standard-density monitor, this matches the hardware pixel count. On a high-density display, it is smaller. A laptop that advertises itself as having a 2880 by 1800 screen will often report 1440 by 900 here, because the operating system scales everything by a factor of two so that text stays readable.

This is not a mistake. The CSS-point figure is what almost everyone asking for your resolution actually wants. It describes how large things look on your screen, not how many tiny dots the panel contains. The pixel density reading below it tells you the multiplier, so you can always work back to the physical count by multiplying the two together.

Pixel density, and why it matters for images

If the pixel density says one, every CSS point maps to a single hardware pixel. If it says two, each point is drawn with a two-by-two block of four real pixels. Three means a three-by-three block of nine. This is why a photo that looks sharp on an old monitor appears soft on a newer phone: the phone is spreading the same number of pixels across a smaller fraction of its screen.

When you are preparing images for the web, the rule is simple. An image that will fill a 400-point-wide slot on a two-times display needs to be 800 pixels wide to look sharp. The page shows both the point resolution and the density, so the arithmetic is right there. Designers who skip this step end up with blurry logos and thumbnails on modern devices.

Viewport, window and usable area

Three rectangles nest inside each other, and the page reports all of them. The screen resolution is the full panel. The usable area is slightly smaller because the operating system reserves space for the taskbar on the bottom or the dock on the side. The viewport is smaller again because the browser itself takes room for its address bar, tabs and any sidebars you have open.

Web designers care about the viewport because it is the space a page actually gets. If you are told a layout breaks below 768 pixels wide, you can resize your browser window and watch the viewport number change in real time until it crosses that threshold. The values update live whenever the window is resized or a phone is rotated, which saves a lot of trips to the system settings.

Refresh rate and how it is measured

No browser exposes the refresh rate as a plain number, so the page measures it by counting animation frames over one second. The result is a close estimate, not a laboratory reading. On a display running at 60 hertz, you will see a figure close to 60. A 120 hertz panel will show roughly 120. A 144 hertz gaming monitor will land near 144.

There is one common trap. If the tab is in the background while the measurement runs, the browser throttles animation to save power and the figure comes out far too low. The page warns you when this happens and shows the Measure again button. Click it with the tab in the foreground and the number will settle to something sensible. Battery saver modes can also cap the rate at 60 hertz even on a faster panel, so keep that in mind if the reading seems surprisingly low.

A quick walkthrough

Open the page on the device you want to check. The resolution appears immediately at the top. Below it, a table labelled Everything your browser reports lists every value in a single place. Click any value in the table to copy it to your clipboard, which is handy when you need to paste it into a support chat. The Copy all button at the top of the table copies every line at once.

Scroll down to the side panel for the refresh rate. It takes about a second to settle. If you suspect the figure is wrong, click Measure again and make sure the tab stays in the foreground. That is the whole process. There are no settings to adjust and nothing to configure because the page simply reads and displays what the browser already knows.

Common questions and tricky results

The most frequent confusion is a resolution that seems too small. Someone who bought a 4K monitor sees 1920 by 1080 and assumes the page is broken. It is not. The operating system is scaling the display at two times, so the CSS-point resolution is half the physical one. Multiply the reported number by the pixel density and the expected 3840 by 2160 appears.

Another common question is about multi-monitor setups. Browsers only expose the screen the window is currently displayed on. If you have two monitors and want to check both, move the browser window to the other screen and the numbers will update. There is no way for a web page to read a monitor it is not being shown on without asking for a special permission that most people have not granted.

Privacy and what stays on your device

Everything this page reports is information that your browser shares with every website you visit. Resolution, viewport, pixel density and colour depth are part of the standard set of details a page receives the moment it loads. This tool simply writes those details out where you can see them, rather than using them silently in the background.

Nothing is sent to any server. There is no account, no sign-up, and no tracking beyond what the site discloses in its privacy policy. The page works entirely inside your browser, and closing the tab is the end of it.

When a different tool is the better choice

This page answers the question about your display. If you need to test whether your speakers work, the speaker test covers left, right and frequency sweeps. If you want to check that your touchscreen responds across the entire surface, the touchscreen test has a coverage grid for that. And if you are trying to measure your typing speed rather than your monitor, the typing speed test is in the same category.

For checking the actual colour accuracy of a display, this page can tell you the colour depth but not how well the panel reproduces those colours. That kind of test needs a hardware calibrator, not a web page. What this page can do is give you every number your browser makes available, quickly and without fuss.

Help

Understanding your screen information

This page reads what your browser knows about your display and explains it in plain terms. It is the fastest way to answer "what is my screen resolution" without digging through system settings, and useful when a support agent or a game asks you for it.

Read the big number

That is your screen resolution in CSS points — the figure almost anyone asking for your resolution wants.

Check the pixel density

If it says anything above 1×, your screen packs more real pixels into the same space. A 2× display of 1440 × 900 points is really 2880 × 1800 pixels.

Look at the viewport size

This is how much room the web page actually gets, after browser toolbars and any open sidebar. Web designers care about this number, not the screen size.

Watch the refresh rate settle

It counts animation frames for a second. Leave the tab in front while it measures, or the browser slows animation down and the figure comes out low.

Points and pixels are not the same thing

Everything on this page distinguishes CSS points from real pixels, and the difference trips people up constantly. A modern phone might report 390 × 844, which sounds tiny, but at 3× density that is really 1170 × 2532 physical pixels. Browsers deliberately report the smaller figure so text stays a readable size instead of shrinking to nothing on a high-density screen. When someone asks for your resolution they usually want the reported figure; when you are preparing an image to look sharp, you want the physical one.

Good to know

Usable area excludes the taskbar

If the usable height is smaller than the screen height, the difference is your taskbar or dock. That is normal.

Refresh rate measures the browser, not the panel

Browsers cap animation at the display rate, which makes this a good proxy — but a background tab or a power-saving mode will report lower than your screen can really do.

Design for the viewport, export for the pixels

Lay out a page using the viewport width, then export images at the pixel density so they stay sharp on high-density screens.

Rotate a phone and watch it update

The values refresh automatically on resize and rotation, which is handy for checking how a site behaves at different sizes.

Common questions

What is my screen resolution?
The large number at the top. It is read directly from your browser, so it is accurate for the display this page is open on.
Why is the number smaller than what I paid for?
High-density screens report a scaled figure so text stays readable. Multiply by the pixel density shown to get the real physical resolution.
Why is the viewport smaller than the window?
The window includes the browser toolbar, address bar and any scrollbar. The viewport is only the part your page can draw in.
Is the refresh rate measurement accurate?
Close, but it is measured rather than read. Keep the tab in front and click measure again for a second opinion. Battery saver modes commonly cap it at 60 Hz.
Why does it say only one screen when I have two?
Browsers only tell a page about the screen it is displayed on, unless you grant a specific permission. Move this window to your other monitor to see that one instead.
Is any of this being collected?
No. It is read and shown to you. Nothing is sent to a server, and there is nothing to sign up for.